![]() This game was able to move its story alone seamlessly without any cutscenes or dialogue. Then comes a game called Ico in 2001 for the PlayStation 2. Using a cutscene to evoke emotion or move along a story has become quite the norm as of late. Nowadays, you are more than likely to come across a cutscene or two while playing a game. From the games that required pure imagination such as Galaga in the arcade, or ones that used text and short scripted scenes such as The Legend of Zelda: A Link To The Past on the SNES. ![]() The methods of storytelling in video games over the years has certainly evolved. ![]()
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